Objective: Prevent enemies from reaching the end of the path. You lose a life for each enemy that passes. Game ends when lives reach zero or all waves are defeated.
Towers:
- Basic Tower (B): All-around good performance.
- Slow Tower (S): Deals low damage but significantly slows enemies. Essential for crowd control.
- Strong Tower (P): Deals very high damage but has a slow attack speed and short range. Best for single, tough enemies.
- Mortar Tower (M): Fires projectiles that deal splash damage to groups of enemies. Effective against swarms.
- Sniper Tower (X): Has extreme range and devastating single-target damage, but attacks very slowly. Ideal for picking off high-priority targets.
Enemies:
- Basic Grunt: Standard enemy.
- Speedster: Fast-moving, low health. Can occasionally burst with extra speed.
- Heavy Bot: Slow-moving, high health. Gains damage resistance when health is low.
- Healer Drone (H): Low health, but periodically heals nearby enemies. Prioritize!
- Phantom (F): Tricky! Becomes resistant to physical damage (Basic, Strong, Sniper) for a short time after being hit by them. Vulnerable to energy/magic (Slow, Mortar).
- Mega Mech (Boss): Extremely high health, can heal itself.
Gameplay:
- Placing Towers: Click a tower button, then click on an empty green cell on the canvas to place it. Red cells are paths or occupied.
- Upgrading Towers: Click an existing tower to bring up its action menu. You can upgrade it for more power or sell it for gold.
- Targeting: Click a tower, then select a targeting strategy (First, Last, Strongest, Weakest) to control which enemy it attacks.
- Waves: Click "Start Wave" to unleash enemies. Enemies drop gold when defeated.
- Gold: Used to buy and upgrade towers.
Good luck, Commander!